Projected Variational Quantum Extragradient for Zero-Sum Games
Duong The Do, Matthew Aldridge, Duong Tung Nguyen

TL;DR
This paper introduces a quantum algorithm framework for approximating Nash equilibria in two-player zero-sum games, leveraging parameterized quantum circuits and a novel embedding technique for scalability.
Contribution
It develops a projected variational quantum extragradient method with variance bounds and convergence guarantees, enabling high-precision solutions on structured game instances.
Findings
Achieves high-precision solutions for 32x32 structured games.
Introduces a dominated embedding preserving equilibrium structure.
Provides variance bounds and convergence analysis for the quantum optimization method.
Abstract
We propose a projected variational quantum extragradient (VQEG) framework for computing approximate Nash equilibria in two-player zero-sum matrix games. Mixed strategies are parameterized as Born distributions of parameterized quantum circuits (PQCs), transforming the classical bilinear saddle point problem into a smooth but generally minmax optimization in circuit-parameter space. The expected payoff is expressed as the expectation of a diagonal observable, enabling gradient evaluation via the parameter shift rule and compatibility with shot based quantum hardware. To support arbitrary game sizes, we introduce a dominated embedding that maps (m,n) games to qubit-compatible power-of-two dimensions while preserving equilibrium structure. We then develop a projected extragradient method using stochastic gradient estimates derived from finite measurement shots, and establish variance…
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