CLOTH-HUGS: Cloth Aware Human Gaussian Splatting
Sadia Mubashshira, Nazanin Amini, Kevin Desai

TL;DR
Cloth-HUGS is a neural rendering framework that separately models body and clothing for photorealistic human reconstruction, achieving high realism and real-time performance.
Contribution
It introduces a novel Gaussian-based representation with physics-inspired constraints and a multi-pass rendering strategy for improved cloth realism and efficiency.
Findings
Reduces LPIPS by up to 28% over baselines.
Achieves real-time rendering at over 60 FPS.
Improves perceptual quality and geometric fidelity.
Abstract
We present Cloth-HUGS, a Gaussian Splatting based neural rendering framework for photorealistic clothed human reconstruction that explicitly disentangles body and clothing. Unlike prior methods that absorb clothing into a single body representation and struggle with loose garments and complex deformations, Cloth-HUGS represents the performer using separate Gaussian layers for body and cloth within a shared canonical space. The canonical volume jointly encodes body, cloth, and scene primitives and is deformed through SMPL-driven articulation with learned linear blend skinning weights. To improve cloth realism, we initialize cloth Gaussians from mesh topology and apply physics-inspired constraints, including simulation-consistency, ARAP regularization, and mask supervision. We further introduce a depth-aware multi-pass rendering strategy for robust body-cloth-scene compositing, enabling…
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