CPU Optimization of a Monocular 3D Biomechanics Pipeline for Low-Resource Deployment
Yan Zhang, Xiong Zhao

TL;DR
This paper enhances a monocular 3D biomechanics pipeline for CPU-only systems, achieving significant speedups and maintaining high accuracy, enabling low-resource deployment in clinical and sports environments.
Contribution
It introduces system-level optimizations that enable research-grade biomechanics analysis to run efficiently on consumer CPUs without GPU reliance.
Findings
2.47x increase in processing throughput
59.6% reduction in total runtime
High biomechanical output consistency (mean joint-angle deviation 0.35°)
Abstract
Markerless 3D movement analysis from monocular video enables accessible biomechanical assessment in clinical and sports settings. However, most research-grade pipelines rely on GPU acceleration, limiting deployment on consumer-grade hardware and in low-resource environments. In this work, we optimize a monocular 3D biomechanics pipeline derived from the MonocularBiomechanics framework for efficient CPU-only execution. Through profiling-driven system optimization, including model initialization restructuring, elimination of disk I/O serialization, and improved CPU parallelization. Experiments on a consumer workstation (AMD Ryzen 7 9700X CPU) show a 2.47x increase in processing throughput and a 59.6\% reduction in total runtime, with initialization latency reduced by 4.6x. Despite these changes, biomechanical outputs remain highly consistent with the baseline implementation (mean…
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