TL;DR
ShapeGen is a novel 3D shape generation method that creates diverse, functionally correct manipulation data to improve robotic policy generalization across object categories without requiring real-world data collection.
Contribution
It introduces a two-stage process for generating shape-variated manipulation data using a shape library and minimal human annotation, enhancing in-category policy generalization.
Findings
ShapeGen improves real-world manipulation policy generalization.
Generated data is physically plausible and functionally correct.
Experiments show significant boost in in-category shape diversity handling.
Abstract
Manipulation policies deployed in uncontrolled real-world scenarios are faced with great in-category geometric diversity of everyday objects. In order to function robustly under such variations, policies need to work in a category-level manner, i.e. knowing how to interact with any object in a certain category, instead of only a specific one seen during training. This in-category generalizability is usually nurtured with shape-diversified training data; however, manually collecting such a corpus of data is infeasible due to the requirement of intense human labor and large collections of divergent objects at hand. In this paper, we propose ShapeGen, a data generation method that aims at generating shape-variated manipulation data in a simulator-free and 3D manner. ShapeGen decomposes the process into two stages: Shape Library curation and Function-Aware Generation. In the first stage, we…
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