Struggle as Flow: Challenge, Design, and Experience in Soulslike Games
Zhehao Sun, Yuanyuan Xu, Chi Zhen, Yin-Shan Lin, Miles Thorogood, Patricia Lasserre, Aleksandra Dulic, Megan Smith

TL;DR
This paper introduces Resilient Flow, a psychological state in challenging Soulslike games where failure is reframed as meaningful, fostering mastery and mindfulness through player engagement and design clarity.
Contribution
It integrates Flow Theory with ludological frameworks to define Resilient Flow and validates it through qualitative analysis of player reviews, highlighting the role of framing difficulty.
Findings
Players reframe death as pedagogy rather than punishment.
Vocabulary related to rhythmic synchronization and meditative focus is prevalent.
Difficulty designed with clarity fosters mastery and mindfulness.
Abstract
While traditional game design prioritizes friction-free accessibility, the Soulslike subgenre has achieved commercial dominance through punishing difficulty and frequent failure. This paper challenges the conventional hedonistic paradigm of gaming to investigate the psychological mechanisms behind the Paradox of Failure. By integrating Csikszentmihalyi's Flow Theory with Juul's ludological framework, we propose the concept of Resilient Flow. We define this as a cognitive state wherein absorption is maintained not despite frustration but through the meaningful framing of it. To validate this model without invasive laboratory constraints, we conducted a qualitative text analysis of 600 helpful user reviews from Elden Ring, Sekiro: Shadows Die Twice, and Dark Souls III via the Steam Community platform. Findings reveal that long-term players linguistically reframe death as pedagogy rather…
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