One-shot Compositional 3D Head Avatars with Deformable Hair
Yuan Sun, Xuan Wang, WeiLi Zhang, Wenxuan Zhang, Yu Guo, Fei Wang

TL;DR
This paper introduces a novel compositional approach for creating realistic 3D head avatars from a single image, effectively decoupling hair and face to improve animation realism and texture preservation.
Contribution
It presents a new method that explicitly separates hair from the face, models them with distinct deformation paradigms, and employs a cage structure with PBD for realistic hair animation.
Findings
Outperforms state-of-the-art methods in perceptual realism.
Effectively preserves high-frequency facial textures.
Enables realistic hair dynamics during head motion and gravity effects.
Abstract
We propose a compositional method for constructing a complete 3D head avatar from a single image. Prior one-shot holistic approaches frequently fail to produce realistic hair dynamics during animation, largely due to inadequate decoupling of hair from the facial region, resulting in entangled geometry and unnatural deformations. Our method explicitly decouples hair from the face, modeling these components using distinct deformation paradigms while integrating them into a unified rendering pipeline. Furthermore, by leveraging image-to-3D lifting techniques, we preserve fine-grained textures from the input image to the greatest extent possible, effectively mitigating the common issue of high-frequency information loss in generalized models. Specifically, given a frontal portrait image, we first perform hair removal to obtain a bald image. Both the original image and the bald image are…
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