TL;DR
This paper introduces CPGRec, a balanced video game recommender system that enhances accuracy and diversity by leveraging game categories, popularity, and a novel reweighting method, validated on the Steam dataset.
Contribution
The paper proposes a novel framework, CPGRec, integrating accuracy, diversity, and balance modules to improve video game recommendations over existing methods.
Findings
CPGRec improves recommendation accuracy on Steam dataset.
The framework enhances diversity by leveraging game categories and popularity.
Experimental results show balanced recommendations outperform baselines.
Abstract
In recent years, the video game industry has experienced substantial growth, presenting players with a vast array of game choices. This surge in options has spurred the need for a specialized recommender system tailored for video games. However, current video game recommendation approaches tend to prioritize accuracy over diversity, potentially leading to unvaried game suggestions. In addition, the existing game recommendation methods commonly lack the ability to establish strict connections between games to enhance accuracy. Furthermore, many existing diversity-focused methods fail to leverage crucial item information, such as item category and popularity during neighbor modeling and message propagation. To address these challenges, we introduce a novel framework, called CPGRec, comprising three modules, namely accuracy-driven, diversity-driven, and comprehensive modules. The first…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Code & Models
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
