Homotopy-Guided Potential Games for Congestion-Aware Navigation
Mohammed Irshadh Ismaaeel Sathyamangalam Imran, Lasse Peters, Michael Khayyat, Stefano Arrigoni, Francesco Braghin, Laura Ferranti

TL;DR
This paper introduces a homotopy-guided potential game framework for multi-agent navigation that improves efficiency and safety by exploring topologically distinct paths and enforcing homotopy constraints.
Contribution
It unifies homotopy-based path planning with potential games, enabling agents to select congestion-free strategies in a receding-horizon setting with improved robustness.
Findings
Simulations show faster completion times and better safety metrics.
The method adapts to irrational behaviors by switching equilibria.
Hardware trials demonstrate robustness in real-world scenarios.
Abstract
We address the multi-agent motion planning problem where interactions, collisions, and congestion co-exist. Conventional game-theoretic planners capture interactions among agents but often converge to conservative, congested equilibria. Homotopy planners, on the other hand, can explore topologically distinct paths, but lack mechanisms to account for the interdependence of agents' future actions. We propose a unified framework that leverages homotopy classes as structured strategy sets within a receding-horizon setup. At each planning stage, a deterministic homotopy planner generates topologically distinct paths for each agent, conditioned on the joint configuration. To avoid intractable growth of candidate paths, we propose a simple heuristic filtering step that selects a top- subset of the most suitable congestion-free joint strategies to ensure computational tractability. These…
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