Dehaze-then-Splat: Generative Dehazing with Physics-Informed 3D Gaussian Splatting for Smoke-Free Novel View Synthesis
Boss Chen, Hanqing Wang

TL;DR
This paper introduces a two-stage pipeline combining generative dehazing and physics-informed 3D Gaussian splatting to improve smoke removal and novel view synthesis in multi-view 3D reconstruction.
Contribution
It proposes a novel dehazing-then-splat pipeline with auxiliary losses for better multi-view consistency in smoke removal and view synthesis.
Findings
Achieved 20.98 dB PSNR and 0.683 SSIM on validation scene
Demonstrated that priors and early stopping mitigate artifacts in 3D reconstruction
Improved over baseline by +1.50 dB PSNR in novel view synthesis
Abstract
We present Dehaze-then-Splat, a two-stage pipeline for multi-view smoke removal and novel view synthesis developed for Track~2 of the NTIRE 2026 3D Restoration and Reconstruction Challenge. In the first stage, we produce pseudo-clean training images via per-frame generative dehazing using Nano Banana Pro, followed by brightness normalization. In the second stage, we train 3D Gaussian Splatting (3DGS) with physics-informed auxiliary losses -- depth supervision via Pearson correlation with pseudo-depth, dark channel prior regularization, and dual-source gradient matching -- that compensate for cross-view inconsistencies inherent in frame-wise generative processing. We identify a fundamental tension in dehaze-then-reconstruct pipelines: per-image restoration quality does not guarantee multi-view consistency, and such inconsistency manifests as blurred renders and structural instability in…
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