A Formal Framework for Critical-Mass Collapse in Online Multiplayer Games
Ahmed Sheta (Georgia Institute of Technology)

TL;DR
This paper introduces a formal framework to analyze population decline and viability collapse in online multiplayer games, focusing on critical thresholds and cultural memory effects.
Contribution
It provides a formal vocabulary, a collapse model, and an empirical agenda for studying online game decline and preservation risks.
Findings
Models post-peak decline using a threshold-sensitive hazard model
Defines critical thresholds like $\Phi$ and $\psi$ for viability and nostalgia
Case studies illustrate the application of the framework to real data
Abstract
Online multiplayer games are population-dependent systems whose playability depends on the continued presence of an active player base. We propose a formal framework for reasoning about viability collapse in such systems under explicit scope conditions. The framework introduces a conditional Critical Mass Threshold , below which queue times, match quality, or role balance render a game operationally non-viable under a fixed operational profile; an uninhabited runtime taxonomy spanning pre-launch and post-decline states; and a Nostalgia Inversion Point , at which cultural memory exceeds active participation. We model post-peak decline using a threshold-sensitive hazard model and show how games in the modeled class can cross below viability under finite official-service horizons or bounded novelty under continuing exposure. Case studies based on public concurrent-player data…
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