3DRealHead: Few-Shot Detailed Head Avatar
Jalees Nehvi, Timo Bolkart, Thabo Beeler, Justus Thies

TL;DR
3DRealHead introduces a few-shot 3D head avatar reconstruction method that captures detailed facial expressions using monocular videos and a novel expression control signal, enhancing realism and expressivity.
Contribution
It presents a new few-shot inversion process of a 3D head prior and a novel expression control signal that improves avatar realism and expressivity from limited input data.
Findings
Enables high-fidelity 3D head avatar reconstruction from few images.
Uses mouth features from videos to improve expression accuracy.
Achieves more realistic and expressive avatars than prior methods.
Abstract
The human face is central to communication. For immersive applications, the digital presence of a person should mirror the physical reality, capturing the users idiosyncrasies and detailed facial expressions. However, current 3D head avatar methods often struggle to faithfully reproduce the identity and facial expressions, despite having multi-view data or learned priors. Learning priors that capture the diversity of human appearances, especially, for regions with highly person-specific features, like the mouth and teeth region is challenging as the underlying training data is limited. In addition, many of the avatar methods are purely relying on 3D morphable model-based expression control which strongly limits expressivity. To address these challenges, we are introducing 3DRealHead, a few-shot head avatar reconstruction method with a novel expression control signal that is extracted…
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