Robotic Manipulation is Vision-to-Geometry Mapping ($f(v) \rightarrow G$): Vision-Geometry Backbones over Language and Video Models
Zijian Song, Qichang Li, Jiawei Zhou, Zhenlong Yuan, Tianshui Chen, Liang Lin, Guangrun Wang

TL;DR
This paper introduces the VGA model, a vision-geometry backbone for robotic manipulation that directly maps visual inputs to 3D geometric representations, outperforming traditional language and video models in simulation and real-world tasks.
Contribution
The paper proposes the VGA model, replacing conventional backbones with a pretrained 3D world model for improved geometric consistency and zero-shot generalization in robotic manipulation.
Findings
VGA outperforms top-tier VLA baselines in simulation benchmarks.
VGA demonstrates remarkable zero-shot generalization to unseen viewpoints in real-world deployments.
Operating on native 3D representations enhances generalizable physical intelligence.
Abstract
At its core, robotic manipulation is a problem of vision-to-geometry mapping (). Physical actions are fundamentally defined by geometric properties like 3D positions and spatial relationships. Consequently, we argue that the foundation for generalizable robotic control should be a vision-geometry backbone, rather than the widely adopted vision-language or video models. Conventional VLA and video-predictive models rely on backbones pretrained on large-scale 2D image-text or temporal pixel data. While effective, their representations are largely shaped by semantic concepts or 2D priors, which do not intrinsically align with the precise 3D geometric nature required for physical manipulation. Driven by this insight, we propose the Vision-Geometry-Action (VGA) model, which directly conditions action generation on pretrained native 3D representations. Specifically, VGA…
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