TL;DR
This paper introduces ELoG-GS, a novel 3D reconstruction method optimized for extreme low-light conditions, combining geometry-aware initialization and luminance-guided enhancement to improve fidelity and realism.
Contribution
The paper proposes a robust low-light 3D reconstruction pipeline that integrates learning-based point cloud initialization with luminance-guided color enhancement for better results.
Findings
Achieved a PSNR of 18.6626 and SSIM of 0.6855 on the NTIRE benchmark.
Significantly outperformed baseline methods in visual fidelity and geometric consistency.
Demonstrated practical effectiveness in real-world degraded low-light scenarios.
Abstract
This paper presents our approach to the NTIRE 2026 3D Restoration and Reconstruction Challenge (Track 1), which focuses on reconstructing high-quality 3D representations from degraded multi-view inputs. The challenge involves recovering geometrically consistent and photorealistic 3D scenes in extreme low-light environments. To address this task, we propose Extreme Low-light Optimized Gaussian Splatting (ELoG-GS), a robust low-light 3D reconstruction pipeline that integrates learning-based point cloud initialization and luminance-guided color enhancement for stable and photorealistic Gaussian Splatting. Our method incorporates both geometry-aware initialization and photometric adaptation strategies to improve reconstruction fidelity under challenging conditions. Extensive experiments on the NTIRE Track 1 benchmark demonstrate that our approach significantly improves reconstruction…
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