D-BDM: A Direct and Efficient Boundary-Based Occupancy Grid Mapping Framework for LiDARs
Benxu Tang, Yixi Cai, Fanze Kong, Longji Yin, Fu Zhang

TL;DR
D-BDM is an efficient boundary-based 3D occupancy mapping framework for LiDARs that reduces memory and update time using a truncated ray casting strategy and direct boundary updates.
Contribution
It introduces a novel truncated ray casting and direct boundary update mechanism, improving efficiency and reducing memory in boundary-based occupancy mapping.
Findings
Achieves lower update time compared to baseline methods.
Reduces memory consumption significantly.
Demonstrates effectiveness on public datasets.
Abstract
Efficient and scalable 3D occupancy mapping is essential for autonomous robot applications in unknown environments. However, traditional occupancy grid representations suffer from two fundamental limitations. First, explicitly storing all voxels in three-dimensional space leads to prohibitive memory consumption. Second, exhaustive ray casting incurs high update latency. A recent representation alleviate memory demands by maintaining only the voxels on the two-dimensional boundary, yet they still rely on full ray casting updates. This work advances the boundary-based framework with a highly efficient update scheme. We introduce a truncated ray casting strategy that restricts voxel traversal to the exterior of the boundary, which dramatically reduces the number of updated voxels. In addition, we propose a direct boundary update mechanism that removes the need for an auxiliary local 3D…
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