Unfolding 3D Gaussian Splatting via Iterative Gaussian Synopsis
Yuqin Lu, Yang Zhou, Yihua Dai, Guiqing Li, Shengfeng He

TL;DR
This paper introduces Iterative Gaussian Synopsis, a top-down unfolding framework for 3D Gaussian Splatting that reduces storage needs while maintaining high-quality rendering for resource-limited environments.
Contribution
It proposes a novel top-down unfolding scheme with adaptive pruning and hierarchical features to create compact, multi-level 3D scene representations for efficient rendering.
Findings
Maintains high rendering quality across all levels of detail.
Achieves substantial storage reduction compared to existing methods.
Supports real-time rendering in bandwidth- and memory-constrained scenarios.
Abstract
3D Gaussian Splatting (3DGS) has become a state-of-the-art framework for real-time, high-fidelity novel view synthesis. However, its substantial storage requirements and inherently unstructured representation pose challenges for deployment in streaming and resource-constrained environments. Existing Level-of-Detail (LOD) strategies, particularly those based on bottom-up construction, often introduce redundancy or lead to fidelity degradation. To overcome these limitations, we propose Iterative Gaussian Synopsis, a novel framework for compact and progressive rendering through a top-down "unfolding" scheme. Our approach begins with a full-resolution 3DGS model and iteratively derives coarser LODs using an adaptive, learnable mask-based pruning mechanism. This process constructs a multi-level hierarchy that preserves visual quality while improving efficiency. We integrate hierarchical…
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