TL;DR
LumiMotion introduces a Gaussian-based inverse rendering method that leverages scene dynamics to improve material and lighting disentanglement in dynamic scenes, supported by a new synthetic benchmark.
Contribution
It is the first approach to use scene dynamics for inverse rendering with Gaussian splatting, enhancing separation of static and dynamic regions for better material estimation.
Findings
Improves LPIPS by 23% for albedo estimation
Enhances scene relighting accuracy by 15%
Provides a new synthetic benchmark for dynamic inverse rendering
Abstract
In 3D reconstruction, the problem of inverse rendering, namely recovering the illumination of the scene and the material properties, is fundamental. Existing Gaussian Splatting-based methods primarily target static scenes and often assume simplified or moderate lighting to avoid entangling shadows with surface appearance. This limits their ability to accurately separate lighting effects from material properties, particularly in real-world conditions. We address this limitation by leveraging dynamic elements - regions of the scene that undergo motion - as a supervisory signal for inverse rendering. Motion reveals the same surfaces under varying lighting conditions, providing stronger cues for disentangling material and illumination. This thesis is supported by our experimental results which show we improve LPIPS by 23% for albedo estimation and by 15% for scene relighting relative to…
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