WebForge: Breaking the Realism-Reproducibility-Scalability Trilemma in Browser Agent Benchmark
Peng Yuan, Yuyang Yin, Yuxuan Cai, Zheng Wei

TL;DR
WebForge introduces an automated framework for creating realistic, reproducible, and scalable browser agent benchmarks with multi-dimensional capability profiling.
Contribution
It presents the first fully automated pipeline that overcomes the realism-reproducibility-scalability trilemma in browser benchmarking.
Findings
WebForge-Bench includes 934 tasks across 7 domains and 3 difficulty levels.
Difficulty stratification effectively differentiates model capabilities.
Multi-dimensional evaluation reveals capability biases invisible to aggregate metrics.
Abstract
Existing browser agent benchmarks face a fundamental trilemma: real-website benchmarks lack reproducibility due to content drift, controlled environments sacrifice realism by omitting real-web noise, and both require costly manual curation that limits scalability. We present WebForge, the first fully automated framework that resolves this trilemma through a four-agent pipeline -- Plan, Generate, Refine, and Validate -- that produces interactive, self-contained web environments end-to-end without human annotation. A seven-dimensional difficulty control framework structures task design along navigation depth, visual complexity, reasoning difficulty, and more, enabling systematic capability profiling beyond single aggregate scores. Using WebForge, we construct WebForge-Bench, a benchmark of 934 tasks spanning 7 domains and 3 difficulty levels. Multi-model experiments show that difficulty…
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