Rein3D: Reinforced 3D Indoor Scene Generation with Panoramic Video Diffusion Models
Dehui Wang, Congsheng Xu, Rong Wei, Yue Shi, Shoufa Chen, Dingxiang Luo, Tianshuo Yang, Xiaokang Yang, Wei Sui, Yusen Qin, Rui Tang, and Yao Mu

TL;DR
Rein3D introduces a novel framework combining 3D Gaussian Splatting with video diffusion models to synthesize high-quality, globally consistent 3D indoor scenes from sparse inputs, addressing missing geometry and occlusions.
Contribution
The paper presents Rein3D, a new approach that integrates panoramic video diffusion and 3D Gaussian Splatting for improved 3D scene reconstruction and restoration.
Findings
Rein3D generates photorealistic, globally consistent 3D indoor scenes.
The method significantly enhances long-range camera exploration.
Rein3D outperforms existing baselines in scene synthesis quality.
Abstract
The growing demand for Embodied AI and VR applications has highlighted the need for synthesizing high-quality 3D indoor scenes from sparse inputs. However, existing approaches struggle to infer massive amounts of missing geometry in large unseen areas while maintaining global consistency, often producing locally plausible but globally inconsistent reconstructions. We present Rein3D, a framework that reconstructs full 360-degree indoor environments by coupling explicit 3D Gaussian Splatting (3DGS) with temporally coherent priors from video diffusion models. Our approach follows a "restore-and-refine" paradigm: we employ a radial exploration strategy to render imperfect panoramic videos along trajectories starting from the origin, effectively uncovering occluded regions from a coarse 3DGS initialization. These sequences are restored by a panoramic video-to-video diffusion model and…
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