The Double-Edged Sword of Open-Ended Interaction: How LLM-Driven NPCs Affect Players' Cognitive Load and Gaming Experience
Ting-Chen Hsu, Wenran Chen, Jiangxu Lin, Fei Qin, Zheyuan Zhang

TL;DR
This study investigates how large language model-driven NPCs impact players' cognitive load and gaming experience, revealing increased load and mixed effects on perceived autonomy, with variations across scenarios and individual traits.
Contribution
It provides empirical evidence on the effects of LLM-NPCs on players, highlighting the scenario-sensitive and user-sensitive nature of their impact.
Findings
LLM-NPCs significantly increase cognitive load (p < .001).
No significant improvement in overall gaming experience (p = .195).
Effects vary across different game modules and player traits.
Abstract
This study examines how large language model-driven non-player characters (LLM-NPCs) affect players' cognitive load and gaming experience, with a particular focus on the underlying psychological mechanisms, differences across task scenarios, and the role of individual traits. Conducting a randomized between-subject experiment (N=130) in a self-developed game prototype "Campus Culture Week", we compared player interactions with LLM-NPCs and traditional pre-scripted NPCs across multiple interactive modules. The results showed that LLM-NPCs significantly increased players' cognitive load (p < .001), an effect mediated by factors such as expressive effort and response uncertainty. However, LLM-NPCs did not yield a statistically significant improvement in overall gaming experience (p = .195); while they positively influenced players' perceived autonomy, they exerted a negative influence on…
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