A Bifidelity Proximal Quasi-Newton Method for Dense Rigid Body Suspension Collision Resolution
Nicholas Rummel, Tyler Jensen, Stephen Becker, Eduardo Corona

TL;DR
This paper introduces a novel bifidelity proximal quasi-Newton method that significantly accelerates collision resolution in dense rigid body suspension simulations, reducing computational time and improving efficiency.
Contribution
The authors develop a new monofidelity and bi-fidelity proximal quasi-Newton method tailored for efficient collision resolution in dense suspension simulations.
Findings
Mono-PQN achieves approximately 1.5x speedup over baseline.
Bi-PQN achieves over 2x speedup and robust convergence.
Largest simulation runtime reduced from 8 days to 5 days.
Abstract
Direct numerical simulation of dense rigid body suspensions poses significant computational challenges. A popular approach to resolve collisions necessitates solving a linear complementary problem (LCP) per time step. Each matrix vector product (MVP) inside the LCP requires solving an expensive partial differential equation. In this work, we show the LCP can be solved efficiently, often in only three to four MVPs. Specifically, we develop a custom monofidelity proximal quasi-Newton (Mono-PQN) method and a bi-fidelity variant (Bi-PQN). Our approach is validated through an application to representative systems of dense Stokesian Janus particles. Notably, in contact resolution our Mono-PQN and Bi-PQN achieve and speed up respectively against a competitive baseline, with the latter method displaying robust, problem-size-independent convergence. For our…
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