When Can You Poison Rewards? A Tight Characterization of Reward Poisoning in Linear MDPs
Jose Efraim Aguilar Escamilla, Haoyang Hong, Jiawei Li, Haoyu Zhao, Xuezhou Zhang, Sanghyun Hong, Huazheng Wang

TL;DR
This paper provides a precise characterization of when reward poisoning attacks can succeed in linear MDPs, distinguishing vulnerable instances from robust ones and extending the theory to deep RL environments.
Contribution
It offers the first necessary and sufficient conditions for reward poisoning attackability in linear MDPs, bridging theory and practical attack strategies.
Findings
Characterization clearly separates vulnerable and robust RL instances.
The framework extends to deep RL by approximating environments as linear MDPs.
Efficient attacks are demonstrated on vulnerable environments.
Abstract
We study reward poisoning attacks in reinforcement learning (RL), where an adversary manipulates rewards within constrained budgets to force the target RL agent to adopt a policy that aligns with the attacker's objectives. Prior works on reward poisoning mainly focused on sufficient conditions to design a successful attacker, while only a few studies discussed the infeasibility of targeted attacks. This paper provides the first precise necessity and sufficiency characterization of the attackability of a linear MDP under reward poisoning attacks. Our characterization draws a bright line between the vulnerable RL instances, and the intrinsically robust ones which cannot be attacked without large costs even running vanilla non-robust RL algorithms. Our theory extends beyond linear MDPs -- by approximating deep RL environments as linear MDPs, we show that our theoretical framework…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
