Quantum Lattice Boltzmann with Denoising Collision Operators
Trong Duong, Matthias M\"oller, Norbert Hosters

TL;DR
This paper proposes a quantum lattice Boltzmann method using a denoising collision operator that avoids tomography, enabling efficient, coherent multi-timestep quantum fluid simulations with high accuracy.
Contribution
It introduces a geometric, projection-based collision operator for quantum LBM that eliminates the need for repeated tomography, improving efficiency and coherence.
Findings
Accurately reproduces macroscopic fluid behaviors in simulations.
Demonstrates high accuracy depending on the reference state.
Provides a complete quantum pipeline with gate-level implementation.
Abstract
The Lattice Boltzmann method (LBM) is a well-established mesoscopic approach for simulating fluid dynamics by evolving particle distribution functions on discrete lattices. While the LBM is highly parallelizable on classical hardware, its translation to quantum algorithms is impeded by the collision process, which is intrinsically nonlinear and irreversible. Several existing quantum formulations implement this process through repeated quantum tomography and state preparation at every timestep, leading to significant overheads. We introduce a quantum LBM based on a denoising-type collision operator that avoids tomography-based updates. The collision dynamics are reformulated as an orthogonal projection onto the linearized manifold of equilibrium distributions around a reference state. This geometric approach filters non-equilibrium components while preserving lattice symmetries and…
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