F3G-Avatar : Face Focused Full-body Gaussian Avatar
Willem Menu, Erkut Akdag, Pedro Quesado, Yasaman Kashefbahrami, Egor Bondarev

TL;DR
F3G-Avatar is a novel face-aware full-body avatar synthesis method that enhances facial detail preservation and realism using a two-branch architecture and face-specific training objectives.
Contribution
It introduces a face-focused deformation branch and a new training scheme to improve facial geometry and expression details in full-body avatars.
Findings
Achieves high-quality rendering with PSNR of 26.243 on AvatarReX.
Face-view performance significantly improved with the proposed method.
Ablation studies confirm the effectiveness of the face-focused deformation branch.
Abstract
Existing full-body Gaussian avatar methods primarily optimize global reconstruction quality and often fail to preserve fine-grained facial geometry and expression details. This challenge arises from limited facial representational capacity that causes difficulties in modeling high-frequency pose-dependent deformations. To address this, we propose F3G-Avatar, a full-body, face-aware avatar synthesis method that reconstructs animatable human representations from multi-view RGB video and regressed pose/shape parameters. Starting from a clothed Momentum Human Rig (MHR) template, front/back positional maps are rendered and decoded into 3D Gaussians through a two-branch architecture: a body branch that captures pose-dependent non-rigid deformations and a face-focused deformation branch that refines head geometry and appearance. The predicted Gaussians are fused, posed with linear blend…
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