BVH-Accelerated Ray Tracing for High-Frequency Electromagnetic Backscattering
Marco Pasquale, Andong Hu, Luca Pennati, Ivy Peng, Stefano Markidis

TL;DR
This paper introduces a GPU-accelerated shooting and bouncing rays method combined with BVH for efficient high-frequency electromagnetic backscattering modeling of large metallic objects.
Contribution
It presents a novel BVH-accelerated ray tracing approach coupled with physical optics for high-frequency electromagnetic simulations, enabling efficient analysis of large-scale problems.
Findings
Validated against analytical Mie solutions for PEC spheres.
Successfully applied to complex aircraft geometry for radar cross-section prediction.
Achieved significant acceleration using GPU and MPI parallelization.
Abstract
As computational complexity in electromagnetics increases with frequency, full-wave solvers become computationally infeasible for electrically large problems. To address this limitation, we present a shooting and bouncing rays (SBR) method for efficiently modeling electromagnetic backscattering of metallic objects in the high-frequency regime. The method couples multi-reflection geometrical-optics ray transport with a physical optics surface integral discretized over ray tubes. To reduce the massive ray-surface intersection search space, we use a bounding volume hierarchy (BVH) and organize the computation as a trace-integrate pipeline. The ray tracing generates hit data, and the physical optics integral is evaluated over valid intersections only. Numerical accuracy is controlled through an incident-ray sampling rule that mitigates phase aliasing in the discretized physical optics…
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