Hitem3D 2.0: Multi-View Guided Native 3D Texture Generation
Huiang He, Shengchu Zhao, Jianwen Huang, Jie Li, Jiaqi Wu, Hu Zhang, Pei Tang, Heliang Zheng, Yukun Li, Rongfei Jia

TL;DR
Hitem3D 2.0 introduces a multi-view guided framework for native 3D texture generation that improves texture quality, consistency, and alignment by integrating multi-view priors with 3D models.
Contribution
The paper presents a novel multi-view synthesis and native 3D texture generation approach that explicitly promotes geometric alignment and cross-view consistency.
Findings
Significantly improves texture completeness and fidelity.
Enhances cross-view coherence and geometric alignment.
Outperforms existing methods in texture detail and consistency.
Abstract
Although recent advances have improved the quality of 3D texture generation, existing methods still struggle with incomplete texture coverage, cross-view inconsistency, and misalignment between geometry and texture. To address these limitations, we propose Hitem3D 2.0, a multi-view guided native 3D texture generation framework that enhances texture quality through the integration of 2D multi-view generation priors and native 3D texture representations. Hitem3D 2.0 comprises two key components: a multi-view synthesis framework and a native 3D texture generation model. The multi-view generation is built upon a pre-trained image editing backbone and incorporates plug-and-play modules that explicitly promote geometric alignment, cross-view consistency, and illumination uniformity, thereby enabling the synthesis of high-fidelity multi-view images. Conditioned on the generated views and 3D…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
