Physically Grounded 3D Generative Reconstruction under Hand Occlusion using Proprioception and Multi-Contact Touch
Gabriele Mario Caddeo, Pasquale Marra, Lorenzo Natale

TL;DR
This paper introduces a multimodal, physically grounded 3D object reconstruction method that leverages proprioception and tactile data to improve accuracy under hand occlusion, outperforming vision-only approaches.
Contribution
It presents a novel approach combining physical interaction signals with deep generative models for more accurate, physically plausible 3D reconstructions in occluded scenarios.
Findings
Adding proprioception and touch improves occlusion handling.
The method produces physically consistent, metric-scale reconstructions.
Successful transfer to real robot experiments demonstrates robustness.
Abstract
We propose a multimodal, physically grounded approach for metric-scale amodal object reconstruction and pose estimation under severe hand occlusion. Unlike prior occlusion-aware 3D generation methods that rely only on vision, we leverage physical interaction signals: proprioception provides the posed hand geometry, and multi-contact touch constrains where the object surface must lie, reducing ambiguity in occluded regions. We represent object structure as a pose-aware, camera-aligned signed distance field (SDF) and learn a compact latent space with a Structure-VAE. In this latent space, we train a conditional flow-matching diffusion model, pretraining on vision-only images and finetuning on occluded manipulation scenes while conditioning on visible RGB evidence, occluder/visibility masks, the hand latent representation, and tactile information. Crucially, we incorporate physics-based…
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