Scene-Agnostic Object-Centric Representation Learning for 3D Gaussian Splatting
Tsuheng Hsu, Guiyu Liu, Juho Kannala, Janne Heikkil\"a

TL;DR
This paper introduces a scene-agnostic, object-centric supervision scheme for 3D Gaussian Splatting, enabling consistent object representations across scenes without scene-specific fine-tuning.
Contribution
It proposes a novel dataset-level supervision method using a pre-trained object codebook to improve 3D scene understanding and generalization.
Findings
Learned a scene-agnostic object codebook for 3D Gaussian Splatting.
Achieved consistent object identity representations across different scenes.
Enhanced generalization for downstream tasks like robotic interaction.
Abstract
Recent works on 3D scene understanding leverage 2D masks from visual foundation models (VFMs) to supervise radiance fields, enabling instance-level 3D segmentation. However, the supervision signals from foundation models are not fundamentally object-centric and often require additional mask pre/post-processing or specialized training and loss design to resolve mask identity conflicts across views. The learned identity of the 3D scene is scene-dependent, limiting generalizability across scenes. Therefore, we propose a dataset-level, object-centric supervision scheme to learn object representations in 3D Gaussian Splatting (3DGS). Building on a pre-trained slot attention-based Global Object Centric Learning (GOCL) module, we learn a scene-agnostic object codebook that provides consistent, identity-anchored representations across views and scenes. By coupling the codebook with the module's…
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