Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory
Zile Wang, Zexiang Liu, Jiaxing Li, Kaichen Huang, Baixin Xu, Fei Kang, Mengyin An, Peiyu Wang, Biao Jiang, Yichen Wei, Yidan Xietian, Jiangbo Pei, Liang Hu, Boyi Jiang, Hua Xue, Zidong Wang, Haofeng Sun, Wei Li, Wanli Ouyang, Xianglong He, Yang Liu, Yangguang Li, and Yahui Zhou

TL;DR
Matrix-Game 3.0 introduces a memory-augmented world model capable of real-time 720p long-form video generation with long-horizon consistency, leveraging synthetic data, advanced training, and efficient inference strategies.
Contribution
The paper presents systematic improvements in data, training, and inference for a scalable, real-time, long-horizon video generation model based on Matrix-Game 2.0.
Findings
Achieves up to 40 FPS at 720p resolution with a 5B parameter model.
Maintains stable memory consistency over minute-long sequences.
Scaling to a 14B parameter model enhances quality and generalization.
Abstract
With the advancement of interactive video generation, diffusion models have increasingly demonstrated their potential as world models. However, existing approaches still struggle to simultaneously achieve memory-enabled long-term temporal consistency and high-resolution real-time generation, limiting their applicability in real-world scenarios. To address this, we present Matrix-Game 3.0, a memory-augmented interactive world model designed for 720p real-time longform video generation. Building upon Matrix-Game 2.0, we introduce systematic improvements across data, model, and inference. First, we develop an upgraded industrial-scale infinite data engine that integrates Unreal Engine-based synthetic data, large-scale automated collection from AAA games, and real-world video augmentation to produce high-quality Video-Pose-Action-Prompt quadruplet data at scale. Second, we propose a…
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