MASS: Mesh-inellipse Aligned Deformable Surfel Splatting for Hand Reconstruction and Rendering from Egocentric Monocular Video
Haoyu Zhu, Yi Zhang, Lei Yao, Lap-pui Chau, Yi Wang

TL;DR
MASS introduces a deformable surfel-based approach for high-fidelity 3D hand reconstruction from monocular videos, emphasizing efficiency and detailed surface modeling.
Contribution
The paper presents a novel mesh-aligned surfel representation with fractal densification and deformation techniques for improved hand reconstruction.
Findings
Achieves superior reconstruction accuracy on multiple datasets.
Enables real-time capable hand modeling with detailed surface features.
Outperforms existing methods in qualitative and quantitative evaluations.
Abstract
Reconstructing high-fidelity 3D hands from egocentric monocular videos remains a challenge due to the limitations in capturing high-resolution geometry, hand-object interactions, and complex objects on hands. Additionally, existing methods often incur high computational costs, making them impractical for real-time applications. In this work, we propose Mesh-inellipse Aligned deformable Surfel Splatting (MASS) to address these challenges by leveraging a deformable 2D Gaussian Surfel representation. We introduce the mesh-aligned Steiner Inellipse and fractal densification for mesh-to-surfel conversion that initiates high-resolution 2D Gaussian surfels from coarse parametric hand meshes, providing surface representation with photorealistic rendering potential. Second, we propose Gaussian Surfel Deformation, which enables efficient modeling of hand deformations and personalized features by…
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