A Semi-Automated Framework for 3D Reconstruction of Medieval Manuscript Miniatures
Riccardo Pallotto, Pierluigi Feliciati, Tiberio Uricchio

TL;DR
This paper introduces a semi-automated framework for converting 2D medieval manuscript miniatures into detailed 3D models for XR, printing, and web visualization, evaluating multiple methods and demonstrating practical applications.
Contribution
It presents a novel pipeline combining segmentation, mesh generation, expert refinement, and AI texturing, with comprehensive evaluation of seven image-to-3D methods.
Findings
Hi3DGen balances topology and detail, suitable for refinement.
The pipeline enables visualization, AR overlay, and tactile printing.
Evaluation reveals trade-offs between volumetric expansion and fidelity.
Abstract
This paper presents a semi-automated framework for transforming two-dimensional miniatures from medieval manuscripts into three-dimensional digital models suitable for extended reality (XR), tactile 3D~printing, and web-based visualization. We evaluate seven image-to-3D methods (TripoSR, SF3D, SPAR3D, TRELLIS, Wonder3D, SAM~3D, Hi3DGen) on 69~manuscript figures from two collections using rendering-based metrics (Silhouette IoU, LPIPS, CLIP~Score) and volumetric measures (Depth Range Ratio, watertight percentage), revealing a trade-off between volumetric expansion and geometric fidelity. Hi3DGen balances topological quality with rich surface detail through its normal bridging approach, making it a good starting point for expert refinement. Our pipeline combines SAM segmentation, Hi3DGen mesh generation, expert refinement in ZBrush, and AI-assisted texturing. Two case studies on Gothic…
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