TL;DR
GameWorld is a benchmark for standardized, verifiable evaluation of multimodal game agents in browser environments, addressing current challenges in heterogeneous interfaces and verification methods.
Contribution
It introduces a comprehensive benchmark with diverse games and tasks, along with state-verifiable metrics, to evaluate multimodal game agents systematically.
Findings
Even the best agents lag behind human capabilities.
Benchmark reruns show robustness of evaluation results.
Studies reveal challenges in real-time interaction and action validity.
Abstract
Towards an embodied generalist for real-world interaction, Multimodal Large Language Model (MLLM) agents still suffer from challenging latency, sparse feedback, and irreversible mistakes. Video games offer an ideal testbed with rich visual observations and closed-loop interaction, demanding fine-grained perception, long-horizon planning, and precise control. However, systematically evaluating these capabilities is currently hindered by heterogeneous action interfaces and heuristic verification. To this end, we introduce GameWorld, a benchmark designed for standardized and verifiable evaluation of MLLMs as generalist game agents in browser environments. Two game agent interfaces are studied: (i) computer-use agents that directly emit keyboard and mouse controls, and (ii) generalist multimodal agents that act in a semantic action space via deterministic Semantic Action Parsing. GameWorld…
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