From Blobs to Spokes: High-Fidelity Surface Reconstruction via Oriented Gaussians
Diego Gomez, Antoine Gu\'edon, Nissim Maruani, Bingchen Gong, Maks Ovsjanikov

TL;DR
This paper introduces a novel surface reconstruction method from 3D Gaussian Splatting that produces accurate, watertight meshes with a new occupancy field, normal estimation, and improved evaluation protocols.
Contribution
It derives a principled occupancy field for Gaussian Splatting, introduces learnable oriented normals, and develops a complete surface extraction pipeline with rigorous evaluation methods.
Findings
Sets new state-of-the-art on DTU and Tanks and Temples datasets.
Produces complete, watertight meshes at a fraction of the size of previous methods.
Effectively reconstructs thin structures like bicycle spokes.
Abstract
3D Gaussian Splatting (3DGS) has revolutionized fast novel view synthesis, yet its opacity-based formulation makes surface extraction fundamentally difficult. Unlike implicit methods built on Signed Distance Fields or occupancy, 3DGS lacks a global geometric field, forcing existing approaches to resort to heuristics such as TSDF fusion of blended depth maps. Inspired by the Objects as Volumes framework, we derive a principled occupancy field for Gaussian Splatting and show how it can be used to extract highly accurate watertight meshes of complex scenes. Our key contribution is to introduce a learnable oriented normal at each Gaussian element and to define an adapted attenuation formulation, which leads to closed-form expressions for both the normal and occupancy fields at arbitrary locations in space. We further introduce a novel consistency loss and a dedicated densification…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
