Synthetic Dataset Generation for Partially Observed Indoor Objects
Jelle Vermandere, Maarten Bassier, Maarten Vergauwen

TL;DR
This paper introduces a Unity-based virtual scanning framework for generating realistic synthetic indoor 3D scan datasets, facilitating training and evaluation of scene reconstruction methods without costly real-world data collection.
Contribution
The authors present a novel virtual scanning system that simulates real-world sensor behavior and integrates with procedural scene generation to create diverse, annotated synthetic datasets.
Findings
Created the V-Scan dataset with realistic partial and complete 3D indoor scans.
Simulated sensor noise and occlusion effects for realism.
Enabled scalable dataset generation for training learning-based models.
Abstract
Learning-based methods for 3D scene reconstruction and object completion require large datasets containing partial scans paired with complete ground-truth geometry. However, acquiring such datasets using real-world scanning systems is costly and time-consuming, particularly when accurate ground truth for occluded regions is required. In this work, we present a virtual scanning framework implemented in Unity for generating realistic synthetic 3D scan datasets. The proposed system simulates the behaviour of real-world scanners using configurable parameters such as scan resolution, measurement range, and distance-dependent noise. Instead of directly sampling mesh surfaces, the framework performs ray-based scanning from virtual viewpoints, enabling realistic modelling of sensor visibility and occlusion effects. In addition, panoramic images captured at the scanner location are used to…
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