PhysHead: Simulation-Ready Gaussian Head Avatars
Berna Kabadayi, Vanessa Sklyarova, Wojciech Zielonka, Justus Thies, Gerard Pons-Moll

TL;DR
PhysHead introduces a hybrid 3D Gaussian layered model for realistic, animatable head avatars with dynamic hair, learned from multi-view video, enabling photorealistic, physics-based hair motion.
Contribution
The paper presents PhysHead, a novel hybrid representation combining a 3D Gaussian layered model with physics simulation for realistic, animatable head avatars with dynamic hair.
Findings
Enables photorealistic avatars with wind-blown hair motion.
Outperforms existing methods in capturing natural hair dynamics.
Uses VLM-based models to handle occluded appearance regions during training.
Abstract
Realistic digital avatars require expressive and dynamic hair motion; however, most existing head avatar methods assume rigid hair movement. These methods often fail to disentangle hair from the head, representing it as a simple outer shell and failing to capture its natural volumetric behavior. In this paper, we address these limitations by introducing PhysHead, a hybrid representation for animatable head avatars with realistic hair dynamics learned from multi-view video. At the core is a 3D Gaussian-based layered representation of the head. Our approach combines a 3D parametric mesh for the head with strand-based hair, which can be directly simulated using physics engines. For the appearance model, we employ Gaussian primitives attached to both the head mesh and hair segments. This representation enables the creation of photorealistic head avatars with dynamic hair behavior, such as…
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