Full State-Space Visualisation of the 8-Puzzle: Feasibility, Design, and Educational Use
Ian Frank, Kanata Kawanishi

TL;DR
This paper introduces an interactive system visualising the entire 8-puzzle state space, demonstrating its feasibility and educational benefits for understanding search algorithms in AI.
Contribution
It presents a GPU-accelerated visualisation tool for the full 8-puzzle state space, enabling real-time exploration and educational use, which was previously challenging.
Findings
Full state-space visualisation is technically feasible.
The system enhances students' understanding of search algorithms.
Initial classroom deployment shows educational value.
Abstract
Search algorithms are a foundational topic in artificial intelligence education, yet even simple domains can generate large state spaces that challenge learners' ability to form accurate mental models. This paper presents an interactive learning system that demonstrates the feasibility of visualising the entire reachable state space of the 8-puzzle (181,440 states), while tightly coupling abstract graph structure with concrete puzzle manipulation. Built using Unity and modern GPU-based rendering techniques, the system enables real-time exploration of global structure, step-by-step execution of search algorithms, and direct comparison of how different strategies traverse the same space. We describe the system's design, visualisation layouts, and educational use, reporting findings from an initial classroom deployment and pilot study with students at different levels of university…
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