Ray-Based Simulation of Scattering from Discretized Curved Bodies for Vehicular and ISAC Applications
Ainur Ziganshin, Enrico M. Vitucci, Wim Kotterman, Reiner Thomae, Christian Schneider, Vittorio Degli-Esposti

TL;DR
This paper presents an improved ray-tracing method for modeling scattering from curved metallic bodies, crucial for vehicular and radar applications, by linking discretization to curvature and wavelength for better accuracy and efficiency.
Contribution
It introduces a discretization strategy combined with extended diffraction modeling to enhance scattering predictions from curved surfaces in a computationally efficient manner.
Findings
Discretization linked to curvature and wavelength improves accuracy.
Extended diffraction modeling captures complex scattering interactions.
Validated against analytical and full-wave simulations for realistic geometries.
Abstract
Realistic modeling of scattering from curved metallic bodies - such as vehicles and roadside structures - is essential for cellular and vehicular channel modeling as well as radar applications. A practical approach is to approximate curved surfaces with planar facets and apply ray-tracing with diffraction methods; however, accuracy depends critically on both geometric discretization and diffraction modeling. This work investigates ray-tracing-based modeling of near-field scattering from curved bodies, including the forward (shadow) region, using the Uniform Theory of Diffraction (UTD), extended with vertex diffraction and double-bounce interactions. A discretization strategy linking facet size to local curvature and wavelength is proposed to balance geometric fidelity, computational accuracy and efficiency. Validation is performed against analytical solutions and full-wave simulations…
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