Multi-Agent Pathfinding with Non-Unit Integer Edge Costs via Enhanced Conflict-Based Search and Graph Discretization
Hongkai Fan, Qinjing Xie, Bo Ouyang, Yaonan Wang, Zhi Yan, Jiawen He, Zheng Fang

TL;DR
This paper introduces MAPFZ, a new multi-agent pathfinding variant with non-unit integer costs, and develops an efficient solver CBS-NIC along with a graph discretization method BOGD, improving realism and performance.
Contribution
The paper presents MAPFZ, a finite state space MAPF variant with non-unit costs, and proposes CBS-NIC and BOGD for efficient solving and cost discretization.
Findings
MAPFZ outperforms classical MAPF in realistic scenarios.
CBS-NIC achieves faster runtimes and higher success rates.
BOGD provides a discretization with sub-linear regret bound.
Abstract
Multi-Agent Pathfinding (MAPF) plays a critical role in various domains. Traditional MAPF methods typically assume unit edge costs and single-timestep actions, which limit their applicability to real-world scenarios. MAPFR extends MAPF to handle non-unit costs with real-valued edge costs and continuous-time actions, but its geometric collision model leads to an unbounded state space that compromises solver efficiency. In this paper, we propose MAPFZ, a novel MAPF variant on graphs with non-unit integer costs that preserves a finite state space while offering improved realism over classical MAPF. To solve MAPFZ efficiently, we develop CBS-NIC, an enhanced Conflict-Based Search framework incorporating time-interval-based conflict detection and an improved Safe Interval Path Planning (SIPP) algorithm. Additionally, we propose Bayesian Optimization for Graph Design (BOGD), a discretization…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
