Understanding Clinician Experiences with Game-Based Interventions for Autistic Children to Inform a Future Game Platform Focused on Improving Motor Skills
Hunter M Beach, Devin Jay D San Nicolas, Carly Miller, Cathy Ly, Jared Duval

TL;DR
This study explores clinicians' experiences with game-based interventions for autistic children, identifying key themes and proposing a flexible, modular platform to improve clinical adoption and effectiveness.
Contribution
It introduces AutMotion Studio, a modular, customizable platform designed to address rigidity in serious games for health, informed by clinician insights.
Findings
Identified 8 key themes in current interventions and barriers to adoption.
Developed a modular platform enabling flexible, community-contributed interventions.
Proposed a speculative design to enhance the adaptability of serious games for health.
Abstract
Motor challenges are prevalent among autistic children, and games are able to simultaneously produce clinically meaningful results and provide a motivating context, but many current solutions are too rigid. We conducted a two-phase qualitative study comprised of semi-structured interviews and participatory design workshops with 7 pediatric physical and 5 occupational therapists (PTs/OTs) to investigate their perspectives and experiences with game and play-based interventions. We identified 8 prominent themes describing key characteristics of current successful interventions, opportunities, and barriers to adoption in clinical practice. We present a speculative design informed by thematic analysis that addresses current challenges of rigidity in Serious Games for Health (SG4H). Our modular platform (AutMotion Studio) hosts a suite of interventions as customizable minigames, allowing…
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