Design Guidelines for Game-Based Refresher Training of Community Health Workers in Low-Resource Contexts
Arka Majhi, Aparajita Mondal, Satish B. Agnihotri

TL;DR
This paper synthesizes eight design guidelines for game-based refresher training of community health workers in low-resource settings, based on a four-year research program involving diverse interactive systems.
Contribution
It provides generalizable, actionable design guidelines for creating engaging, effective, and contextually appropriate digital health training interventions.
Findings
Eight design guidelines derived from longitudinal research.
Guidelines address realism, adaptation, social motivation, and ethics.
Empirical analysis across multiple deployments in India.
Abstract
Community Health Workers (CHWs) play a critical role in delivering primary healthcare services in low-resource settings, yet sustaining their training and performance remains a persistent challenge. Prior research has explored digital and game-based approaches for CHW training. However, limited work has synthesized longitudinal design insights into generalizable guidelines for interactive health interventions. Building on a four-year design-based research program involving multiple game-based refresher training systems, including quiz-based mobile apps, physical and augmented reality games, card-based games, and location-based games, we examine which design guidelines support sustained engagement, learning transfer, and contextual appropriateness in CHW training. We conducted a mixed-methods analysis across deployments with Accredited Social Health Activists and Anganwadi Workers in…
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