WaterSplat-SLAM: Photorealistic Monocular SLAM in Underwater Environment
Kangxu Wang, Shaofeng Zou, Chenxing Jiang, Yixiang Dai, Siang Chen, Shaojie Shen, Guijin Wang

TL;DR
WaterSplat-SLAM is a novel underwater monocular SLAM system that provides robust pose estimation and photorealistic dense mapping by integrating semantic filtering and adaptive map management.
Contribution
It introduces a new approach combining semantic medium filtering and an online Gaussian map for high-fidelity underwater environment reconstruction.
Findings
Achieves robust camera tracking in underwater environments.
Produces photorealistic dense maps with high fidelity.
Demonstrates effectiveness on multiple underwater datasets.
Abstract
Underwater monocular SLAM is a challenging problem with applications from autonomous underwater vehicles to marine archaeology. However, existing underwater SLAM methods struggle to produce maps with high-fidelity rendering. In this paper, we propose WaterSplat-SLAM, a novel monocular underwater SLAM system that achieves robust pose estimation and photorealistic dense mapping. Specifically, we couple semantic medium filtering into two-view 3D reconstruction prior to enable underwater-adapted camera tracking and depth estimation. Furthermore, we present a semantic-guided rendering and adaptive map management strategy with an online medium-aware Gaussian map, modeling underwater environment in a photorealistic and compact manner. Experiments on multiple underwater datasets demonstrate that WaterSplat-SLAM achieves robust camera tracking and high-fidelity rendering in underwater…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
