HOIGS: Human-Object Interaction Gaussian Splatting
Taewoo Kim, Suwoong Yeom, Jaehyun Pyun, Geonho Cha, Dongyoon Wee, Joonsik Nam, Yun-Seong Jeong, Kyeongbo Kong, Suk-Ju Kang

TL;DR
HOIGS introduces a novel method for reconstructing dynamic scenes with complex human-object interactions by explicitly modeling deformation using cross-attention and heterogeneous features, outperforming existing approaches.
Contribution
The paper presents HOIGS, a new Gaussian Splatting framework that explicitly models human-object interactions with a cross-attention module and heterogeneous features for improved scene reconstruction.
Findings
HOIGS outperforms state-of-the-art methods on multiple datasets.
Explicit modeling of human-object interactions enhances reconstruction fidelity.
The approach effectively handles occlusion, contact, and manipulation scenarios.
Abstract
Reconstructing dynamic scenes with complex human-object interactions is a fundamental challenge in computer vision and graphics. Existing Gaussian Splatting methods either rely on human pose priors while neglecting dynamic objects, or approximate all motions within a single field, limiting their ability to capture interaction-rich dynamics. To address this gap, we propose Human-Object Interaction Gaussian Splatting (HOIGS), which explicitly models interaction-induced deformation between humans and objects through a cross-attention-based HOI module. Distinct deformation baselines are employed to extract features: HexPlane for humans and Cubic Hermite Spline (CHS) for objects. By integrating these heterogeneous features, HOIGS effectively captures interdependent motions and improves deformation estimation in scenarios involving occlusion, contact, and object manipulation. Comprehensive…
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