Real-time Neural Six-way Lightmaps
Wei Li, Hanxiao Sun, Tao Huang, Haoxiang Wang, Tongtong Wang, Zherong Pan, Kui Wu

TL;DR
This paper introduces a neural method for generating six-way lightmaps in real-time, enabling realistic and interactive smoke rendering in virtual environments with efficient computation.
Contribution
It proposes a neural approach that predicts six-way lightmaps from guiding maps, balancing realism and efficiency for real-time smoke rendering in games and VR/AR.
Findings
Supports real-time user interaction including camera movement and light changes
Achieves a good balance between visual realism and computational efficiency
Demonstrates suitability for game and VR/AR applications
Abstract
Participating media are a pervasive and intriguing visual effect in virtual environments. Unfortunately, rendering such phenomena in real-time is notoriously difficult due to the computational expense of estimating the volume rendering equation. While the six-way lightmaps technique has been widely used in video games to render smoke with a camera-oriented billboard and approximate lighting effects using six precomputed lightmaps, achieving a balance between realism and efficiency, it is limited to pre-simulated animation sequences and is ignorant of camera movement. In this work, we propose a neural six-way lightmaps method to strike a long-sought balance between dynamics and visual realism. Our approach first generates a guiding map from the camera view using ray marching with a large sampling distance to approximate smoke scattering and silhouette. Then, given a guiding map, we train…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
