SpectralSplat: Appearance-Disentangled Feed-Forward Gaussian Splatting for Driving Scenes
Quentin Herau, Tianshuo Xu, Depu Meng, Jiezhi Yang, Chensheng Peng, Spencer Sherk, Yihan Hu, Wei Zhan

TL;DR
SpectralSplat is a novel feed-forward Gaussian Splatting method that disentangles appearance from geometry, enabling relighting and appearance transfer in autonomous driving scene reconstructions.
Contribution
It introduces a disentanglement framework using appearance-conditioned streams and a hybrid relighting pipeline within Gaussian Splatting.
Findings
Preserves high-quality scene reconstruction.
Enables controllable appearance transfer.
Supports temporally consistent relighting across sequences.
Abstract
Feed-forward 3D Gaussian Splatting methods have achieved impressive reconstruction quality for autonomous driving scenes, yet they entangle scene geometry with transient appearance properties such as lighting, weather, and time of day. This coupling prevents relighting, appearance transfer, and consistent rendering across multi-traversal data captured under varying environmental conditions. We present SpectralSplat, a method that disentangles appearance from geometry within a feed-forward Gaussian Splatting framework. Our key insight is to factor color prediction into an appearance-agnostic base stream and and appearance-conditioned adapted stream, both produced by a shared MLP conditioned on a global appearance embedding derived from DINOv2 features. To enforce disentanglement, we train with paired observations generated by a hybrid relighting pipeline that combines physics-based…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
