Digital Twin-Assisted In-Network and Edge Collaboration for Joint User Association, Task Offloading, and Resource Allocation in the Metaverse
Ibrahim Aliyu, Seungmin Oh, Sangwon Oh, Jinsul Kim

TL;DR
This paper presents a digital twin-assisted MEC framework for real-time XR processing in the metaverse, optimizing user association, task offloading, and resource allocation through a decentralized reinforcement learning approach.
Contribution
It introduces a novel digital twin-based in-network computing framework with a game-theoretic and reinforcement learning approach for joint optimization in XR environments.
Findings
System utility, uplink rate, and energy efficiency are significantly improved.
Latency is reduced through optimized resource utilization.
Decentralized learning achieves near-optimal offloading decisions.
Abstract
Advancements in extended reality (XR) are driving the development of the metaverse, which demands efficient real-time transformation of 2D scenes into 3D objects, a computation-intensive process that necessitates task offloading because of complex perception, visual, and audio processing. This challenge is further compounded by asymmetric uplink (UL) and downlink (DL) data characteristics, where 2D data are transmitted in the UL and 3D content is rendered in the DL. To address this issue, we propose a digital twin (DT)-based in-network computing (INC)-assisted multi-access edge computing (MEC) framework that enables real-time synchronization and collaborative computing via URLLC. In this framework, a network operator manages wireless and computational resources for XR user devices (XUDs), while XUDs autonomously offload tasks to maximize their utilities. We model the interactions…
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