Random Reshuffling-Based Distributed Nash Equilibrium Seeking
Jun Hu, Chao Sun, Chen Bo, Jianzheng Wang, Zheming Wang

TL;DR
This paper introduces a novel distributed Nash equilibrium seeking algorithm based on random reshuffling, which outperforms traditional methods and converges efficiently in both full and partial information settings.
Contribution
It develops the first RR-based distributed Nash equilibrium algorithm, extending it to partial information scenarios with proven convergence properties.
Findings
RR outperforms with-replacement SGD in accuracy and long-term performance.
The algorithm converges linearly to a neighborhood of Nash equilibrium in partial information settings.
Numerical experiments validate the effectiveness of the proposed method.
Abstract
This paper studies random reshuffling (RR)-based distributed Nash equilibrium seeking for noncooperative games. The game is motivated as a sample-average approximation of an underlying expected-value stochastic game, while the algorithmic focus is placed on the resulting finite-sum equilibrium problem. Unlike existing distributed stochastic Nash equilibrium methods that mainly rely on with-replacement sampling, the proposed approach incorporates without-replacement component updates into equilibrium computation over networks. We first consider a full-information benchmark, for which an intermediate reference trajectory and a shuffling variance are introduced to characterize the epoch-wise dynamics induced by RR. The method is then extended to the more practical partial-decision-information setting, where each player updates its action using local estimates of the joint action profile.…
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