THOM: Generating Physically Plausible Hand-Object Meshes From Text
Uyoung Jeong, Yihalem Yimolal Tiruneh, Hyung Jin Chang, Seungryul Baek, Kwang In Kim

TL;DR
THOM is a novel framework that generates physically plausible 3D hand-object meshes directly from text prompts, combining Gaussian-based generation with physics-based refinement for realistic interactions.
Contribution
It introduces a training-free, two-stage pipeline with a new mesh extraction method and physics-guided optimization to produce high-quality, plausible hand-object interactions from text.
Findings
THOM achieves high visual realism and physical plausibility in generated HOIs.
The framework aligns well with text prompts and produces reliable, interaction-aware meshes.
Extensive experiments validate the effectiveness of the approach.
Abstract
Generating photorealistic 3D hand-object interactions (HOIs) from text is important for applications like robotic grasping and AR/VR content creation. In practice, however, achieving both visual fidelity and physical plausibility remains difficult, as mesh extraction from text-generated Gaussians is inherently ill-posed and the resulting meshes are often unreliable for physics-based optimization. We present THOM, a training-free framework that generates physically plausible 3D HOI meshes directly from text prompts, without requiring template object meshes. THOM follows a two-stage pipeline: it first generates hand and object Gaussians guided by text, and then refines their interaction using physics-based optimization. To enable reliable interaction modeling, we introduce a mesh extraction method with an explicit vertex-to-Gaussian mapping, which enables topology-aware regularization. We…
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