TL;DR
TrackerSplat leverages point tracking to improve the speed and robustness of dynamic 3D Gaussian reconstructions, effectively handling large displacements and reducing artifacts in fast-moving scenes.
Contribution
It introduces a novel integration of point tracking with 3D Gaussian splatting, enhancing dynamic scene reconstruction robustness and scalability.
Findings
Reduces artifacts caused by large inter-frame displacements.
Improves reconstruction throughput in parallel processing.
Maintains high visual quality in challenging dynamic scenes.
Abstract
Recent advancements in 3D Gaussian Splatting (3DGS) have demonstrated its potential for efficient and photorealistic 3D reconstructions, which is crucial for diverse applications such as robotics and immersive media. However, current Gaussian-based methods for dynamic scene reconstruction struggle with large inter-frame displacements, leading to artifacts and temporal inconsistencies under fast object motions. To address this, we introduce \textit{TrackerSplat}, a novel method that integrates advanced point tracking methods to enhance the robustness and scalability of 3DGS for dynamic scene reconstruction. TrackerSplat utilizes off-the-shelf point tracking models to extract pixel trajectories and triangulate per-view pixel trajectories onto 3D Gaussians to guide the relocation, rotation, and scaling of Gaussians before training. This strategy effectively handles large displacements…
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