Resonance4D: Frequency-Domain Motion Supervision for Preset-Free Physical Parameter Learning in 4D Dynamic Physical Scene Simulation
Changshe Zhang, Jie Feng, Siyu Chen, Guanbin Li, Ronghua Shang, Junpeng Zhang

TL;DR
Resonance4D introduces a frequency-domain, physics-driven 4D simulation framework that efficiently enforces dynamic consistency without dense temporal generation, enabling realistic scene simulation with reduced computational cost.
Contribution
It proposes Dual-domain Motion Supervision combining spatial and frequency-domain constraints, and a method for automatic object-part decomposition for full-parameter physical recovery.
Findings
Achieves high physical fidelity and motion consistency in synthetic and real scenes.
Reduces GPU memory usage from over 35GB to around 20GB, enabling simulation on consumer-grade GPUs.
Enables stable full-parameter physical recovery with automatic object-part segmentation.
Abstract
Physics-driven 4D dynamic simulation from static 3D scenes remains constrained by an overlooked contradiction: reliable motion supervision often relies on online video diffusion or optical-flow pipelines whose computational cost exceeds that of the simulator itself. Existing methods further simplify inverse physical modeling by optimizing only partial material parameters, limiting realism in scenes with complex materials and dynamics. We present Resonance4D, a physics-driven 4D dynamic simulation framework that couples 3D Gaussian Splatting with the Material Point Method through lightweight yet physically expressive supervision. Our key insight is that dynamic consistency can be enforced without dense temporal generation by jointly constraining motion in complementary domains. To this end, we introduce Dual-domain Motion Supervision (DMS), which combines spatial structural consistency…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
