TL;DR
This paper introduces Interactive Tracking, a human-in-the-loop paradigm with a new benchmark, evaluation protocol, and a memory-augmented baseline, addressing limitations of existing non-interactive visual trackers.
Contribution
It presents the first large-scale benchmark for interactive tracking, evaluates existing methods, and proposes a novel memory-augmented tracker that learns from user feedback.
Findings
State-of-the-art trackers perform poorly in interactive scenarios.
Strong performance on traditional benchmarks does not transfer to interactive settings.
The proposed IMAT baseline effectively incorporates user feedback for adaptive tracking.
Abstract
Existing visual trackers mainly operate in a non-interactive, fire-and-forget manner, making them impractical for real-world scenarios that require human-in-the-loop adaptation. To overcome this limitation, we introduce Interactive Tracking, a new paradigm that allows users to guide the tracker at any time using natural language commands. To support research in this direction, we make three main contributions. First, we present InteractTrack, the first large-scale benchmark for interactive tracking, containing 150 videos with dense bounding box annotations and timestamped language instructions. Second, we propose a comprehensive evaluation protocol and evaluate 25 representative trackers, showing that state-of-the-art methods fail in interactive scenarios; strong performance on conventional benchmarks does not transfer. Third, we introduce Interactive Memory-Augmented Tracking (IMAT), a…
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