F3DGS: Federated 3D Gaussian Splatting for Decentralized Multi-Agent World Modeling
Morui Zhu, Mohammad Dehghani Tezerjani, M\'aty\'as Sz\'ant\'o, M\'arton Vaitkus, Song Fu, Qing Yang

TL;DR
F3DGS introduces a federated 3D Gaussian Splatting framework enabling decentralized multi-agent 3D reconstruction with comparable quality to centralized methods, addressing communication and geometric consistency challenges.
Contribution
The paper proposes a novel federated 3D Gaussian Splatting approach that allows multi-agent systems to collaboratively reconstruct 3D environments without centralized data aggregation.
Findings
F3DGS achieves reconstruction quality comparable to centralized training.
The method effectively handles partial observability through visibility-aware aggregation.
Experiments on a new multi-sequence indoor dataset validate the approach.
Abstract
We present F3DGS, a federated 3D Gaussian Splatting framework for decentralized multi-agent 3D reconstruction. Existing 3DGS pipelines assume centralized access to all observations, which limits their applicability in distributed robotic settings where agents operate independently, and centralized data aggregation may be restricted. Directly extending centralized training to multi-agent systems introduces communication overhead and geometric inconsistency. F3DGS first constructs a shared geometric scaffold by registering locally merged LiDAR point clouds from multiple clients to initialize a global 3DGS model. During federated optimization, Gaussian positions are fixed to preserve geometric alignment, while each client updates only appearance-related attributes, including covariance, opacity, and spherical harmonic coefficients. The server aggregates these updates using visibility-aware…
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